Before we got our hands on the game, even we weren't sure exactly how the game would play. Sign in with Pornhub OR. I knew one of the sheep was on a nearby mountain, I just couldn't spot it by eye, so I scanned over the mountain at a tight zoom. Inappriopriate content Underage Video does not play Spam or misleading Other.
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Related Videos Premium Videos. All Video Comments 0. Respond to this video. Tell us why you like or dislike this video Sorry, we couldn't find any pages containing Watch some of our most popular Tube8. Homepage or Category page. Like the name implies, you can be either a kind and gentle god or a livid, vengeful god -- with shades of gray in between. The concepts of good and evil are handled very elegantly in the game. Just because you have to toss a fireball into the village store every now and again doesn't mean the villagers don't notice all of the bountiful forests you've provided them with and your charitable healing work at the old villagers' home.
No, no -- it's an overall combination of your actions that you'll be remembered for. Rain fire down on your followers and your area of influence will slowly turn into a dark, foreboding land. Be kind and your realm will sparkle with wholesome purity. But remember, you're not in this alone. Not only will your actions affect your land and villagers, but they'll also affect your creature as well.
Amidst all of this RTS gameplay, you'll have a pet to look after as well. Your pet is the physical embodiment of godly power, and s he can perform almost any task you can, like casting miracles and impressing villagers.
The creature AI in the game is simply brilliant. AI is Molyneux's forte, and he always surrounds himself with master AI programmers, so this didn't come as much of a surprise. Watching your creature learn -- and I do mean actually "learn" -- is an amazing thing to witness. By rewarding your creature with a gentle rub, you can encourage your pet to continue doing that action, while slapping him around shows him your disapproval. The learning process even goes to the extreme of teaching your creature where to use the bathroom.
Your villagers won't be too happy if your foot behemoth of a monkey poops right in the middle of the town square, but by leashing him to a rock and setting him next to a field when he's young and rewarding him when he poops in the meadow and you've got yourself a gigantic source of free fertilizer.
Your creature is also the vehicle that you'll use to fight other rival creatures. While the fighting system isn't nearly as complex as a console fighter, you can attack, block, and you can even throw a few special moves into the mix when you're going up against a rival avatar.
As if all this weren't enough, there are plenty of story-based quests in the game to complete as well. While you don't have to do these quests, you're often rewarded with a new miracle power or the like, so it behooves you to at least try a few quests if you're not too busy managing villages and teaching your creature how to breakdance.
Although you can assign hotkeys for most of the actions, the entire game can be controlled with the mouse as well, with the left mouse button controlling movement and the right mouse button in charge of your actions, such as smacking around your pet or interacting with objects on the landscape. You can even cast any of the miracles in the game by using the oft-touted "gesture" system. For example, you draw a counterclockwise spiral on the landscape and then a "W" to create a water miracle.
The gesture system is a great concept and, for the most part, it worked extremely well. For some reason though I was never able to successfully cast the healing miracle, which is a heart-shaped gesture, while I was in the field. I would invariably get a completely different miracle every time I tried to cast heal, so I was relegated to zooming back to my temple which I always set a waypoint at any time I wanted to cast heal.
I also wasn't a big fan of using the mouse for controlling the camera, but that was easily mapped to a standard first person shooter setup. This made controlling my god hand quick and easy, and made moving around in the game world much more straightforward for me. Zooming from high over the island right into the face of a villager twenty miles below is a breathtaking journey, and although the villager models aren't as detailed as models from other games, there can literally be thousands of villagers running around on the same island.
There are some texture pops as you fly around the terrain, but this is easily forgivable for a game with this level of detail. The creature models all look incredibly sharp and are easily recognizable for the animals they represent, although the cow does look rather awkward standing on it's hind legs The charm and personality of each creature is displayed through incredibly realistic facial and body animations that give you the impression that your pet is actually alive.
I felt genuine guilt every time I would spank my monkey All of this graphical acuity is complemented by stunning lighting and particle effects, and the little touches like fluttering butterflies and a full weather system all add to the sense that you're in a genuine, living world. Hell, the game will even log onto the Internet to check your local weather so you can play with your current conditions if you so wish.
The music hangs in the background, where it should be, and never get repetitive, annoying, or overbearing. These are the tunes I would listen to if I were a god. The environmental sounds are apparent only when you get close to an animal, villager, or object.
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